Combat UI for As We Descend, 2025. The game features a lot of information, characters and different states, all needed to be understandable by the player at critical moments. It was an interesting challenge to tackle. An extra thanks to art director Aleks Nikonov, UI programmer Judith Verdonck and game designer Kevin Chang!
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ART TEAM
Art director: Aleks Nikonov.
https://www.artstation.com/niconoff
2D artist: Oleg Rotar
https://www.artstation.com/wiibird
Environment artist: Sacha Veyrier.
https://www.artstation.com/lithium
Tech artists: Edouard Boudet, Vincen Nguyen.
https://www.artstation.com/edouardboudet
https://www.artstation.com/vinkelnn
VFX artist: Theo LeFranc.
https://www.artstation.com/tl_f
Character artists: Menghui Fan, Lola Serre.
https://www.artstation.com/menghuifan
https://www.artstation.com/zouh
Animators: Delbecque Guillaume, Hedvig Kronnäs
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/hedvigkronnas