City UI - As We Descend, 2025

City UI and menus for As We Descend, 2025. In between battles the players can explore the last city of humanity by drag and dropping cards onto different city locations. Time and effort went into making this interface understandable, since it might not be a very conventional way to play cards. Each sub menu also received a lot of exploration, to create an immersive experience for the player.
Huge thanks to art director Aleks Nikonov for guiding me all the way, and a huge thank you to UI programmer Judith Verdonck who did the UI implementation and animations! Also a special mention to Oleg Rotar who painted a lot of the amazing 2D characters and backgrounds!
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ART TEAM
Art director: Aleks Nikonov.
https://www.artstation.com/niconoff
2D artist: Oleg Rotar
https://www.artstation.com/wiibird
Environment artist: Sacha Veyrier.
https://www.artstation.com/lithium
Tech artists: Edouard Boudet, Vincen Nguyen.
https://www.artstation.com/edouardboudet
https://www.artstation.com/vinkelnn
VFX artist: Theo LeFranc.
https://www.artstation.com/tl_f
Character artists: Menghui Fan, Lola Serre.
https://www.artstation.com/menghuifan
https://www.artstation.com/zouh
Animators: Delbecque Guillaume, Hedvig Kronnäs
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/hedvigkronnas

Date
March 20, 2025