Flesh and Stone, 2023

Cover art by me, logo made by Tom Hammar

Cover art by me, logo made by Tom Hammar

Environments which I decorated

Some of the props I made, they were always created with modularity in mind

Some of the props I made, they were always created with modularity in mind

Ground materials, made in Substance Designer

Ground materials, made in Substance Designer

Initial concept art for the golem

Initial concept art for the golem

Final golem model and texture

Final golem model and texture

Final UI art

Final UI art

Charged hammer animation for the UI

Charged hammer animation for the UI

Initial UI concepts (Alpha in-game screenshots for reference)

Initial UI concepts (Alpha in-game screenshots for reference)

Flesh and Stone, a stylish hack 'n' slash action game developed in Unreal Engine 5. Highly inspired visually by the likes of Mike Mignola, but translated into a 3D space.
As a 7 week game project, we tried to create a vertical slice with two maps. One being a normal combat phase, the second being a boss fight. We were also able to finish a tutorial level.

It was really fun to delve into Unreal, since my previous game project's all been in Unity.
My responsiblites mostly consisted of:
- creating the enemies most common enemy, the Stone Golem. I did everything from concept to finished model.
- decorating the visual aspects of all maps, and to create some of the props in which we used to decorate with.
- UI art and design.
- overall visual design such as the cover art.

Huge big ups to the other two artists on the team:
Jon Cho: https://www.artstation.com/joncho3
Tom Hammar: https://www.artstation.com/tomhammar2

You can play the game for FREE on Itch: https://yrgo-game-creator.itch.io/fleshandstone

Date
May 29, 2023