Environments which I decorated
Flesh and Stone, a stylish hack 'n' slash action game developed in Unreal Engine 5. Highly inspired visually by the likes of Mike Mignola, but translated into a 3D space.
As a 7 week game project, we tried to create a vertical slice with two maps. One being a normal combat phase, the second being a boss fight. We were also able to finish a tutorial level.
It was really fun to delve into Unreal, since my previous game project's all been in Unity.
My responsiblites mostly consisted of:
- creating the enemies most common enemy, the Stone Golem. I did everything from concept to finished model.
- decorating the visual aspects of all maps, and to create some of the props in which we used to decorate with.
- UI art and design.
- overall visual design such as the cover art.
Huge big ups to the other two artists on the team:
Jon Cho: https://www.artstation.com/joncho3
Tom Hammar: https://www.artstation.com/tomhammar2
You can play the game for FREE on Itch: https://yrgo-game-creator.itch.io/fleshandstone